Entropy Mercenary Roles Tier List
Which jobs deserve your limited gold.
Roles matter more than individual names because permadeath deletes names. This tier list grades the jobs you should repurchase after a wipe: who stands in front, who stuns, who pierces, who shoves, who flexes.
S-tier roles
- Stun frontliner — The mace archetype. Controls timeline and often carries Blunt.
- Pierce backliner — Crossbow-style answers to armor while safer in the rear.
- Reposition specialist — Spears that break enemy row comfort.
A-tier roles
- Cleave finisher — Greatsword pressure when stuns set up the window.
- Utility caster — Limb focus and status when protected.
- Dialogue tank — Story joins with solid bulk; great until death forces a paid replacement.
B-tier roles
- Pure damage melee without control — Fine in easy packs, costly in Act 1 projections.
- Glass snipers without Pierce — Numbers look good until armor gates appear.
C-tier roles
- Duplicate vanity hires that mirror existing verbs while draining upkeep.
Building a company identity
Pick a primary identity—stun-pierce, spear-control, or magic burst—then fill gaps. Templates live in Party Formation and Party Planner. Hiring steps: Recruit Mercenaries, board details: Recruitment Board.
Synergy with gear tiers
An S-role holding a C-weapon underperforms. Align with Weapons Tier List and Armor & Spells. Perk growth can elevate B-roles—Stats & Perks.
Upkeep and roster size
Six S-roles sound ideal until battle payouts collapse. Keep situational A/B kits in reserve. After wipes, repurchase S verbs first, flavor second—Survive Permadeath.
Act 1 watchouts
New towns mean new boards. A demo S-role might gain rivals. Track changes via Gloaming Isles Act 1 and Early Access Roadmap.
Sibling pages: Weapons, Armor & Spells, hub at Tier List.
Draft priority after a total wipe
- Stun front
- Pierce back
- Second front bulk or spear
- Flex 5–6. Only if gold and dungeon demand
Skipping straight to duplicate cleavers is how companies stay poor.
Role pairs that sing
Stun + Pierce is the demo backbone. Spear + Pierce deletes sheltered casters. Blunt + Stun cracks shells then freezes the survivors. Cleaver + anything only works when the timeline is already yours. Build pairs before pantheons.
Closing notes unique to Mercenary Roles
You opened Entropy Mercenary Roles Tier List because a specific friction point in Entropy pushed you here—whether that was Draenog’s opening chaos, a missing armor verb, a wiped roster, a ghost that refused to die, a date question about August 18, or a formation that looked smart until the timeline punished it. Use this page as a checkpoint tied to tier-list/mercenary-roles.mdx, then leave with one concrete experiment for your next session.
Write that experiment in your own words: which mercenary changes, which weapon swaps, which row counts, or which route you will attempt. When you return after Early Access patches, reread this closer first so you notice what official notes invalidated. Entropy rewards players who treat guides as living checklists rather than sacred scripts, and this closer exists to push you back into Draenog, the overworld, and eventually the Gloaming Isles with a sharper plan than raw grit alone.
Additional angle 1 on Mercenary Roles (tier-list/mercenary-roles.mdx)
Consider how Entropy Mercenary Roles Tier List interacts with gold upkeep, shrine saves, and the next inn visit. Specifically for angle 1, change only one party variable after reading this section, then take a short overworld fight as a lab test. Log whether stun landed, whether Pierce mattered, whether a delayed skill punished you, and whether you still had hire money afterward. That single-variable discipline is how Mercenary Roles advice becomes instinct before Act 1’s denser towns demand it under worse pressure.
Frequently Asked Questions
Quick answers to the most common questions.
Should every party include a spear?
Not mandatory, but reposition tools are S-tier when enemy backlines dominate.
Are story companions always best?
They are convenient, not immortal. Rank the role they play, not their prologue screentime.
How many roles can one mercenary cover?
Some kits flex two verbs. Prefer those when gold is tight.